[Scummvm-devel] Bitdepth/pixel format API concerns

Oystein Eftevaag wintermute at geheb.com
Wed Jun 10 08:12:30 CEST 2009


Joost Peters wrote:
> Max Horn wrote:
>   
>> Thanks, that's very useful to know. (Would be nice to get similar  
>> lists for PS2, PSP, Wii, ... ;).
>>     
>
> The PSP has 565, 5551, 4444 and 8888 (ABGR) texture support, as well as 
> paletted and compressed (although those are irrelevant).
>
>
>   
The iPhone supports the same ones, though Apple recommends using 565.

// Oystein




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