[Scummvm-devel] Bitdepth/pixel format API concerns
Oystein Eftevaag
wintermute at geheb.com
Wed Jun 10 08:12:30 CEST 2009
Joost Peters wrote:
> Max Horn wrote:
>
>> Thanks, that's very useful to know. (Would be nice to get similar
>> lists for PS2, PSP, Wii, ... ;).
>>
>
> The PSP has 565, 5551, 4444 and 8888 (ABGR) texture support, as well as
> paletted and compressed (although those are irrelevant).
>
>
>
The iPhone supports the same ones, though Apple recommends using 565.
// Oystein
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