[Scummvm-devel] Bitdepth/pixel format API concerns

Bertrand Augereau bertrand_augereau at yahoo.fr
Sat Jun 13 14:15:22 CEST 2009


Different GPUs have different framebuffers format, and moreover graphic hardware endianness is not always the CPU endianness (ie XBox360 vs PS3).

--- En date de : Sam 13.6.09, Filippos Karapetis <philipk79 at hotmail.com> a écrit :

> De: Filippos Karapetis <philipk79 at hotmail.com>

> 
> 
>  
> I don't understand why the backend would need to
> support both RGBA and ABGR modes. 
> Wouldn't it be easier to have a fixed order? Are there
> any specific benefits when specifying ABGR over RGBA, or
> vice versa?
> 
> Regards
> Filippos
> 
> 
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