[Scummvm-devel] Bitdepth/pixel format API concerns

Eugene Sandulenko sev at scummvm.org
Sat Jun 13 15:34:49 CEST 2009


On Sat, 13 Jun 2009 12:15:22 +0000 (GMT)
Bertrand Augereau <bertrand_augereau at yahoo.fr> wrote:

> 
> Different GPUs have different framebuffers format, and moreover
> graphic hardware endianness is not always the CPU endianness (ie
> XBox360 vs PS3).
But should engines bother about that?

Consider this. DC does not have framebuffer at all, and it renders 2d
gfx on couple of triangles. Does it mean that we have to add support
for that to _engines_?

The solution which we should use have to put least load on the team,
still reaching its goals, i.e. compatibility and ease of use.


Eugene




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