[Scummvm-devel] Adding Frotz engine to ScummVM

Joost Peters joostp at 7fc1.org
Sat Sep 5 10:32:31 CEST 2009

Johannes Schickel wrote:
> I also think that a text adventure wouldn't fit into the scope of
> ScummVM. So I would rather say no to this engine too. Also as Kirben
> stated our whole infrastructure is aimed for graphical games. For a
> text adventure features like anti aliased fonts would be much nicer
> compared to our rather limited font support. I do not really see any
> reason why one would want to add a text adventure engine into ScummVM
> anyway.

I agree with Travis and Johannes, and have my doubts whether this really 
would be a desirable addition.


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