[Scummvm-devel] String fragments and system strings in SCI

Willem Jan Palenstijn wjp at usecode.org
Tue Sep 15 17:00:56 CEST 2009


On Mon, Sep 14, 2009 at 07:17:27AM +0000, Filippos Karapetis wrote:
> I've also checked the different handling of strings and arrays in kStrAt()
> (which is the whole purpose that string fragments were introduced)

What about kMemory?

> - Do we need to store system strings in save games, since they don't really
> change (in the case of the save game directory), or are calculated each time
> they're used anyway (like the error messages)?

Aren't those strings script-accessible, and theoretically script-changeable?


-Willem Jan




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