[Scummvm-devel] String fragments and system strings in SCI
Willem Jan Palenstijn
wjp at usecode.org
Wed Sep 16 11:17:58 CEST 2009
On Wed, Sep 16, 2009 at 06:54:31AM +0000, Filippos Karapetis wrote:
> - Storing some of these strings in savegames
> [...]
> Now, regarding the second issue... it's a bit unrelated to the first one: we
> don't need to save system strings in savegames (the savegame directory is
> always the same for the engine, and the error codes shown when typing
> something wrong are generated on the fly each time), so I think it would be
> best to remove these from the savegames - and break older savegames too,
> since they are now filled with a lot of obsolete data
If I understand correctly, those strings are both readable and writable by the
game scripts. So wouldn't it be safer to just save them, just in case they are
used by the scripts in some unforeseen way?
I don't really see any downsides to saving them.
-Willem Jan
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