[Scummvm-devel] Broken Sword 2.5

Vladimir Menshakov whoozle at yandex.ru
Sun Aug 1 21:30:30 CEST 2010



01.08.2010, 23:25, "Eugene Sandulenko" <sev at scummvm.org>:
> On Sun, 1 Aug 2010 17:39:29 +0200
> Max Horn <max at quendi.de> wrote:
>
>>  The engine certainly would not be suitable for lower end devices,
>>  obviously :).
>
> 800x600x24? Definitely no :)
Isn't 2.5 running on iphone?
I'm big fan of BS series, voting yes for any new engine :)
>
>>>  I was planning to put Lua inside the engine directory,
>>>  especially because it uses another small library Pluto which is used
>>>  for storing Lua state in savefiles, and that one requires strictly
>>>  Lua 5.1.3.
>>  :/ I dislike including whole projects like that. Would be nice if
>>  that could be avoided.
>
> I.e. it is OK to link against Lua? I have no issues with this. What
> about Pluto (http://luaforge.net/projects/pluto/)? It is a Lua
> persistency library, and I believe that it is not that widespread and
> is not included in any of the repositories.
>
>>>   - SWF for main hero. I know, it's weird, but they use only small
>>>     subset of it and have primitive renderer for that. They'd better
>>>     use SVG...
>>  Ugh... Well, actually, both SWF and SVG are rather behemoths.
>
> Yes, but as I mentioned, they parse SWF with their custom code and that
> is pretty small one.
>
> Eugene
>
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