[Scummvm-devel] Testing needed for GSoC OpenGL Branch

vgvgf vgvgvgf at gmail.com
Mon Aug 2 05:23:13 CEST 2010


Hi,

I just changed a bit how the fullscreen mode is selected. Previously
it was looking as best mode for the smallest mode with the same aspect
ratio as the game screen, now it looks for the samllest one with the
same aspect ratio as the desktop resolution. In case it can not find
one fullscreen mode with the same aspect ratio as the desktop, it will
look for the one with the smallest metric, and in case that all fails
for the first on the list.

I also added that if a fullscreen mode has been used previously that
it should change to it next time fullscreen mode is entered, thanks
for the suggestions :)

Regards,
Alejandro

On Sun, Aug 1, 2010 at 6:28 PM, Ori Avtalion <ori at avtalion.name> wrote:
> On 08/01/2010 07:08 AM, vgvgf wrote:
>>   - Ctrl-Alt-Enter hotkey will loop through all available fullscreen
>> modes, while Alt-Enter will change to best available fullscreen mode
>> or exit to window mode if already in fullscreen.
>>
>
> How do you decide which is the "best available"?
>
> For example, my monitor doesn't support the "default" full-screen mode
> (640x400 ?).
>
> Also, shouldn't it save the current full-screen mode for later?
>
> I cycled through the full-screen modes until I got to 1024x468, which
> looked ok. I then pressed alt-enter twice and got the "default"
> full-screen mode again.
>
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