[Scummvm-devel] Testing needed for GSoC OpenGL Branch
Max Horn
max at quendi.de
Sat Aug 7 11:45:40 CEST 2010
Am 07.08.2010 um 01:23 schrieb vgvgf:
[...]
> On Fri, Aug 6, 2010 at 7:33 AM, yotam barnoy <yotambarnoy at gmail.com> wrote:
>>
>> What's the use of supporting all these different aspect ratios in the
>> first place? These LCD's will get their own aspect ratio when they go
>> fullscreen with stretch-to-fit. As far as I can tell, only 3 options
>> are needed: original size, same aspect ratio as the original, and
>> stretch-to-fit (either the resizeable window dimensions or the full
>> screen). Anything else just seems to complicate matters, no?
> I have added 5/3 and 5/4, not many modifications needed to add them.
> By default, only "None" (Stretching to fit all window), "Conserve"
> (For mantaining the aspect ratio) and the one saved in
> "desired_screen_aspect_ratio" from the config file, that may be 4/3,
> 16/9, 16/10, 5/3 and 5/4. Optionaly if "USE_ALL_ASR" is defined (Can
> be uncommented in opengl-graphics.h, like USE_OSD) all the aspect
> ratios can be selected.
Alejandro,
but did you read what Yotam wrote (the part you quoted right before your text) ? He asked what the point is in having the 5/4, 5/3, 16/9 etc. modes. And quite frankly, I am wondering about that, too. It seems those modes are not necessary at all.
Please explain why you / your mentors think that those specific fixed rates are necessary, now that you can scale to arbitrary resolutions.
Bye,
Max
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