[Scummvm-devel] Displaying subtitles in voice-only games

Max Horn max at quendi.de
Wed Dec 22 10:55:21 CET 2010


Am 22.12.2010 um 10:12 schrieb Eugene Sandulenko:

> On 22 December 2010 10:49, Travis Howell <kirben at optusnet.com.au> wrote:
>> The English and German versions of Simon the Sorcerer 1 (CD) actually
>> removed the string ids from scripts, and the strings from the data
>> files. So adding back the missing subtitles would not be possible,
>> without major changes (updating the majority of scripts) to the data
>> files. and there are timing differences in the scripts too.
> The idea here is not to modify the scripts, but detect the string by
> file name and position in that file.
> 
> Then of course, somebody has to produce those subtitles, debug them, etc.
> 
> The feature itself is not very complicated from programming point of
> view, the more difficult and tiresome would be to write down every
> spoken string in the game, so we will need dedicated volunteers for
> that.

Plus, every engine needs to be modified separately. But that doesn't complicate life that much more, as one could start with just one engine and then add more later on. 

BeleG, the main issue, as usual, is: Who would implement this? This is what will decide whether this request is implemented or not. In the meantime, I would recommend that your post your request on our feature request tracker. That won't make it more likely that it'll become reality, but at least it will make it less likely that it is forgotten.


Cheers,
Max



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