[Scummvm-devel] Announcing public SCI testing?

Eugene Sandulenko sev at scummvm.org
Sun Jul 18 16:09:06 CEST 2010


Hi all,

In the recent time I see that lots and lots of SCI-related commits are
sci-valgrind fixes, and all related bugfixes. This leads me to
conclusion that it seems that at least part of the games are playable
and completable. Engine status page suggests same thing too.

Thus, I wonder, maybe now it is a good time to announce public testing
for SCI engine? I propose to carefully select list of games which are
based on stable parts of the engine, and test /only those/.

I am aware about possible savegame incompatibility in SCI32 engine, but
in my opinion, time when this engine will be in active
development is not clear, and it may happen that it will be
completely separate from SCI engine or semi-independent subengine. At
the same time current replaying of games by developers is not the wisest
use of our resources, users could do it more happily and effectively.

Also it does not necessary mean that SCI support will be
announced official in next ScummVM release, but I believe that
probability of this is quite high, as the engine is pretty stable (I
judge by repeated reports about games being completable and nature of
the commits). SCI developers will decide whether it is OK for the prime
time.

This will finally resolve situation with FreeSCI project announced as
merged over a year ago, and ScummVM being "not yet ready", thus having
no maintained SCI interpreter in the world.


Eugene




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