[Scummvm-devel] Announcing public SCI testing?

Filippos Karapetis bluegr at gmail.com
Sun Jul 18 23:59:16 CEST 2010


Hello

I'm super busy these days, so I haven't been able to work on SCI much.

I do agree that we should announce public testing of all PC versions
of SCI0-SCI11 games. The SCI engine has reached a quite mature status,
so in my opinion we should ask from people to test the games out. Some
dedicated users have been testing games out already, and their
feedback has been invaluable  , imho. Therefore, I believe that at
this point, we are at a position to mark the SCI engine (sci0-sci11)
as an alpha version which can still crash unexpectedly, thus by no
means "stable", but is ready for testing. I do feel that user testing
will be very beneficial for the progress of the engine itself. Not
sure what the other SCI devs think (currently, m_kiewitz, waltervn,
clone2727, fingolfin and wjpalestin), but imho we could and should ask
for public playtesting, specifying that the engine is still not
considered stable.

Regards
Filippos

On Sunday, July 18, 2010, Eugene Sandulenko <sev at scummvm.org> wrote:
> Hi all,
>
> In the recent time I see that lots and lots of SCI-related commits are
> sci-valgrind fixes, and all related bugfixes. This leads me to
> conclusion that it seems that at least part of the games are playable
> and completable. Engine status page suggests same thing too.
>
> Thus, I wonder, maybe now it is a good time to announce public testing
> for SCI engine? I propose to carefully select list of games which are
> based on stable parts of the engine, and test /only those/.
>
> I am aware about possible savegame incompatibility in SCI32 engine, but
> in my opinion, time when this engine will be in active
> development is not clear, and it may happen that it will be
> completely separate from SCI engine or semi-independent subengine. At
> the same time current replaying of games by developers is not the wisest
> use of our resources, users could do it more happily and effectively.
>
> Also it does not necessary mean that SCI support will be
> announced official in next ScummVM release, but I believe that
> probability of this is quite high, as the engine is pretty stable (I
> judge by repeated reports about games being completable and nature of
> the commits). SCI developers will decide whether it is OK for the prime
> time.
>
> This will finally resolve situation with FreeSCI project announced as
> merged over a year ago, and ScummVM being "not yet ready", thus having
> no maintained SCI interpreter in the world.
>
>
> Eugene
>
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