[Scummvm-devel] teenagent 1.1.0.

Vladimir Menshakov whoozle at yandex.ru
Tue Mar 23 14:06:45 CET 2010



23.03.10, 13:27, "Max Horn" <max at quendi.de>:

> 
>  Am 23.03.2010 um 09:49 schrieb Vladimir Menshakov:
>  
>  > Fixing the latest psp freezes and save issues involved lot of changes into teenagent engine. I rewrote resource support, discovered some stream leaks and fixed several visual glitches as well as improved "mouseless" experience for the engine. 
>  > I've personally tested x86 and psp version (could test wii too) and PSP port now works seamlessly. 
>  > 
>  > Should I merge only critical fixes leaks and file descriptors or merge the latest version of the engine into 1.1? :(
>  
>  Here's my view: Since TeenAgent is a new engine, we can't introduce regressions against 1.0.0. If your changes are crucial to make TeenAgent work on certain devices (and it sounds like that), then I think we should just merge your changes into the 1.1.0 branch.
Yes, that's why I wrote this letter. :)
>  
>  However, this is slightly complicated by the fact that according to the release schedule, we tag tomorrow, which gives us almost no time to test the merge. This is quite unfortunate... Maybe if we delay tagging a little bit, it would be better, but I am not sure we'd want to screw the release time plan for this. So, we could also decide to take the risk, and plan for a 1.1.1 release right away...
I completed the game both on psp slim and x86. Could do this again for 1.0. I think it's better than nothing.
>  
>  So my personal opinion is: We should merge your TeenAgent changes into 1.1.0, and be ready to make a 1.1.1 soonish.
I could merge all stuff this evening (+3 gmt)
>  
>  Since Eugene is once again Release Manager, though, it is his call to make the final decision on this. 
>  
>  
>  Chers,
>  Max
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