[Scummvm-devel] Game enhancements
yotam barnoy
yotambarnoy at gmail.com
Fri Nov 5 08:58:56 CET 2010
If we're discussing dynamic game options in the GUI, we may also want
to discuss dynamic backend options. Different backends have options
that need to be set, and we only want to show the options for the
current backend. I think we may want to solve these 2 problems at the
same time.
Yotam
On Fri, Nov 5, 2010 at 9:42 AM, Paul Gilbert <paulfgilbert at gmail.com> wrote:
> On Fri, Nov 5, 2010 at 7:11 AM, Filippos Karapetis <bluegr at gmail.com> wrote:
>>
>> Further to this: there are other "hidden" options and features, which are
>> turned off, and there is no way to enable them as a user from the GUI.
>> These include:
>> - Saving/loading from the GMM in HE games (disabled because it could
>> introduce graphics glitches)
>> - Simultaneous speech and subtitles in Simon the Sorcerer 2 (some
>> subtitles are incomplete/missing)
>> - The alternative floppy introduction in Beneath a Steel Sky (there's a
>> command line switch for that)
>> In my opinion, there should be engine-specific options for these from our
>> GUI, so that the user decides what to do with these features, instead of us,
>> Regards
>> Filippos
>
> I agree that we really need the ability for visually showing game specific
> options. As a further example, the Rex Nebular game has several options set
> during installation, including whether to animate inventory objects, and a
> naughty or nice mode. It would be much better to allow the user to set these
> within the Edit Game dialog rather than forcing people to muck around with
> the configuration file.
>
> As for the original question. I think it better to have game specific
> options rather than a generic 'disable enhancements'. Any game with specific
> enhancements or features that we want to be optional can have their own
> specific checkboxes for each feature, and it has the advantage of combining,
> as per above, the ability to set up settings that have different possible
> values.
>
> Regads,
>
> Paul.
>
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