[Scummvm-devel] Game enhancements

Filippos Karapetis bluegr at gmail.com
Fri Nov 5 10:49:53 CET 2010


Gmail somehow ate my reply....

On Fri, Nov 5, 2010 at 11:38 AM, Max Horn <max at quendi.de> wrote:

>
> Am 05.11.2010 um 10:14 schrieb Filippos Karapetis:
>
> >>
> >> The original load/save screen currently don't exist for most SCUMM games
> >> (LOOM CD, MI1, MI2, INDY4, DOTT, SAMNMAX, FT, DIG) in ScummVM. They were
> >> hard coded as I mentioned before, and I don't think anyone has even
> >> shown interest in adding support.
> >
> >
> > That is a TODO then, isn't it?
>
> No it isn't.
>
>
Why?



> > I can't find it in the SCUMM TODO page.
> > Judging by the discussion already made, this is a missing feature of the
> > SCUMM engine, and the goal should be to implement these screens properly
> at some
> > point.
>
> No it isn't. And despite what you said before, I don't think we have a
> consensus that "ScummVM aims to provide an experience as close as possible
> to the original games". In this particular case, several people already
> voiced differing opinions, and I also don't think that makes sense in e.g.
> this particular case. Hence, no consensus.
>
>
So what does ScummVM aim to provide?
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