[Scummvm-devel] PORTERS/ALL: Merging gso2010-opengl, and which ports it may break

Lars Persson larspp at hotmail.com
Mon Nov 29 21:20:11 CET 2010


I just tested the latest checkin of the OPEN GL branch and I had missed acouple of things in the first round, but now it all works fine. :-)

Cheers Lars

> From: max at quendi.de
> Date: Mon, 29 Nov 2010 01:17:05 +0100
> CC: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] PORTERS/ALL: Merging gso2010-opengl,	and which ports it may break
> 
> Hi there,
> 
> as you may have noticed, the merge has been performed and a lot of the fallout been cleared out.
> 
> That leaves us with the following broken ports:
> 
> * gp2xwiz (resp. GPH)
> * Cannoo (resp. GPH)
> * OpenPandora
> * WinCE
> 
> Moreover, the Symbian port is likely to be broken, as I have no way to test compile it.
> 
> Indeed, *all* ports derived from the SDL backend should receive some extensive testing, e.g. the Dingux, Gp2x and Linux ones, and of course the SDL backend itself. And I have not at all tested the opengl stuff yet, either.
> 
> 
> BTW, the Mingw 64 builds on buildbot fail, but this seems to be because it is missing the required header / library files. Apparently, the configure script always enables opengl for mingw. Not sure why, maybe this should be changed? But of course it would also be nice if the buildbot mingw-64 was opengl enabled... :)
> 
> 
> Cheers,
> Max
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