[Scummvm-devel] Better place for decompilers
Eugene Sandulenko
sev at scummvm.org
Fri Oct 15 10:14:30 CEST 2010
Hi Team,
I would like to raise an old discussion which somehow was buried in the
mails. Basically it is a proposal to move our decompilers to
scummvm/tools directory as they are mostly useless for the end users.
Please voice your opinions.
Eugene
Begin forwarded message:
Date: Tue, 2 Mar 2010 16:35:34 +0100
From: Max Horn <max at quendi.de>
To: Filippos Karapetis <bluegr at gmail.com>
Cc: m_kiewitz at scummvm.org, Lars Skovlund <lskovlun at image.dk>, Matthew
Hoops <clone2727 at gmail.com>, Walter van Niftrik
<walter at vanniftrik-it.nl>, Eugene Sandulenko <sev at scummvm.org> Subject:
Re: sci iceman issue
Am 22.02.2010 um 15:15 schrieb Filippos Karapetis:
> (CC'ed _sev too)
>
> I was looking at the tools we provide for end-users and was
> wondering... why do we provide script dissassembling tools for end-
> users? Would anyone be interested in these? I can understand the
> resource unpackers (some people like to unpack their game files and
> browse pictures, sounds etc and perhaps modify them). I can also
> understand the sound compression tools. But why would any end user
> be interested in script dumping tools? Aren't these more suitable
> for engine developers?
Seems nobody replied to this email, ever, so here's a brief one by me:
These days, the script decompilers / disassemblers indeed would
probably fit better into scummvm/tools/ than our "user tools" SVN
module. In my view, they are there for historical reasons, mostly, and
maybe because they somewhat fit into the "extraction" theme which used
to be central for the tools. This changed, though. Anyway, if you want
to make changes there, I propose raising this subject on -devel. Right
now, it seems to make sense to me to move the de* tools, but everybody
should have a chance to express their view on this before we do
anything drastic like this (and of course nothing should be be done
before 1.1.0 gets branched).
Cheers,
Max
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