[Scummvm-devel] Broken Sword 2.5 engine
Eugene Sandulenko
sev at scummvm.org
Wed Oct 20 12:10:04 CEST 2010
On Wed, 20 Oct 2010 21:03:54 +1100
Paul Gilbert <paulfgilbert at gmail.com> wrote:
> Apologies, I spoke too soon. Whilst the PNG storing in savegames
> could be refactored to just save and laod the raw pixel data rather
> than as a full PNG, the engine would still need the PNG library for
> loading all the various PNG files the game uses to store button
> surfaces, fonts, etc.
>
> Whilst in theory we could create an automated process to convert all
> the PNG files to some other format, I suspect it's going to be easier
> in the long term to figure out how to cleanly handle having PNG
> support directly in ScummVM.
As thought that that issue with libpng on PSP has been resolved. So it
is not a problem anymore.
Eugene
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