[Scummvm-devel] Merging remaining GSoC branches (Attention PORTERS!)

Max Horn max at quendi.de
Thu Oct 28 14:17:59 CEST 2010


Am 20.10.2010 um 15:23 schrieb John Willis:
> 
[...]

> 
>> The OpenGL branch
>> =================
>> Johannes recently merged trunk back into that branch, but since then a
>> couple new engines were added... ;). That's a minor bit, though. More
>> importantly, we got some new SDL-based backends since the branch was
>> created. Now, one of the things the branch does is refactoring the SDL
>> backend, modularizing it. This is IMHO a great thing for all SDL-based
>> backends, but it also means that they all need to be adapt. Hence, several
>> backends in the opengl branch are likely to not compile. Hence
>> 
>>>>> every PORTER/MAINTAINER of an SDL based backend is strongly
>> encouraged to check out the branch, via
>> 
>>   svn co
>> https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branc
>> hes/gsoc2010-opengl
> 
> A few of us are hacking around with this branch and (IMHO) there may be a
> few things that make it undesirable to commit into trunk just yet.
> I know Jordi has been looking at OpenGLes for some backends he was working
> on as have I (OpenPandora, I'll merge in the GLes variant of the backend as
> soon as I get it doing more than corrupt screens ;-)).
> 
> Joost and I also planned to talk about this branch shortly and maybe cram
> some hacking time in.

Hi folks,

so what is the status of that branch? I am eager to merge it, or at least the modularization parts of it. Maybe if you told us wha thte undesirable bits are, we could either peform a partial merge, or help resolving the issues?


Bye,
Max



More information about the Scummvm-devel mailing list