[Scummvm-devel] Merging remaining GSoC branches (Attention PORTERS!)

Johannes Schickel lordhoto at scummvm.org
Thu Oct 21 17:48:21 CEST 2010


On 10/21/2010 07:15 AM, Angus Lees wrote:
> On Thu, Oct 21, 2010 at 00:23, John Willis
> <John.Willis at distant-earth.com>  wrote:
>> I know Jordi has been looking at OpenGLes for some backends he was working
>> on as have I (OpenPandora, I'll merge in the GLes variant of the backend as
>> soon as I get it doing more than corrupt screens ;-)).
> If it's useful, the Android backend contains some reasonably portable
> OpenGLES non-SDL code.
>
> I'd be interested in anything we can do to improve and better share
> OpenGLES code between backends - in particular, there are a bunch of
> GLES-portable improvements we can make that I haven't got around to
> implementing yet (like pbuffers for gles1 or faking paletted textures
> using gles2 shaders).

The OpenGL GSoC branch contains some basic OpenGL ES code so far, I do 
not think it was tested yet though, it *should* be designed to be usable 
across different backends, though I think there could still be some 
cleanup/extensions on the general design changes done in the OpenGL branch.

// Johannes




More information about the Scummvm-devel mailing list