[Scummvm-devel] Release 1.3.0 schedule

Eugene Sandulenko sev at scummvm.org
Sun Apr 17 14:24:05 CEST 2011


Hi Team,

Life is pretty hectic over here, but seeing the commit flow, there is a
bright side of the current release delay. We got another port and
Android port is better than ever, then we got couple of new games
supported in the last month.

In any case, it is time to have the things rolling towards 1.3.0
release. This will be the first release with git so we yet have to
learn to work with branches (anyone to propose a step by step workflow
demonstrating backporting?).

Same thing as last year, since we're lacking the autotesting framework,
demanding to test every game will be a major showstopper for the
release, thus we need to narrow it down to following engines/games
(please comment on the list below):

  * AGI (LSL1, SQ1, SQ2, BC, GR, KQ4 and MH1 should be enough)
  * Gob (Gobliiins, Urban Runner and Playtoons)
  * Hugo
  * Mohawk (Living Books)
  * SCI (Please narrow down the game list)
  * Toonstruck
  * Tucker

The proposed schedule is:

  April 20th -- announce testing, feature freeze, request translations
                to be updated
  May 1st    -- branch
  May 11th   -- feature freeze for backends and translations
  May 16th   -- tagging, release tarballs are uploaded
  May 20th   -- release

I need the status updates for all of the ports:
  * Android
  * DC
  * Dingux
  * GC/Wii
  * GP2x/Wiz
  * iPhone
  * Linuxmoto
  * Maemo
  * N64
  * NDS
  * Openpandora
  * PS2
  * PSP
  * SamsungTV (Dead?)
  * Symbian (well...)
  * WebOS
  * WinCE

Now to the bugs. The list is quite extensive, but the big chunk of them
is sticking since the last release. And of course, more bugs fixed is
always better. Particularly there are several easy ones with md5sums,
which I do not even enlist here.

Release critical:
3094846: AGI: Misaligned message box in BC, SQ1, SQ2
3093310: T7G: App Crashes Attempting To Save
3123788: DC SVN: Not Loading/Working

Nice to get fixed:
1847454: DIG: Rat Trap Puzzle Error
1947723: SAM: text off screen in german version
2721332: DIG: Cursor delays to appear after scene skip
3022067: COMI: crash on 1-st scene (Russian version)
3174197: FOA: Wrong colors in the Amiga version
2951521: SPYFOX 3: Sprite problem

3084939: WOODRUFF: Possible lockup in the prison tower
3084414: WOODRUFF: Annoying scrolling behaviour in windowed mode
3083442: WOODRUFF: Can't Get Master's Powers
2867675: GOB3: Duplicate main character sprite

3288328: SCI:QFG2 can't buy healing pills
3034704: GK1 Demo: Can't research Malia

3280674: ScummTools do not compress monster.sou of german fdd-version
3088441: GUI: Choosing a theme bypasses Cancel/Ok

2880939: NIPPON: No Elder
2957333: MADE: Screen effects sometimes look wrong/bad
2886145: ITE: Jail bug after speaking to Shiala
3264989: TOON: Palette problems
3166235: KYRA: Crash on startup on OS X.
3149412: BASS: Invalid Mode when giving shades to travel agent
3065376: DRACI: Inventory word are truncated
3069981: DRASCULA: no subtitles in scene with "von Braun"

3116541: AGI FAN Beyond the Titanic 2: Crash on Item Viewing
3080415: AGI: KQ4: Intro Text Box glich
3080041: AGI Mother Goose: White bar in intro
3080030: AGI Mother Goose: No text in speech bubble
3074570: AGI LSL1: TAB stops working after restart
3032379: SQ2 : Falling Off Log Almost Immediate
3018770: AGI: PQ1: Flickering newspaper

3058262: WINCE: broken sword 2 game crash

3011646: WAXWORKS: Tomb visitors check in, they don't check out
3011639: WAXWORKS: Doors remain open after loading earlier save game
3011635: WAXWORKS: Save games don't track completed waxworks

As usual, these are all subjective, so feel free to lower priority


Eugene




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