[Scummvm-devel] Release 1.3.0 schedule
Lars Persson
larspp at hotmail.com
Mon Apr 18 21:00:02 CEST 2011
should be no problem releasing for Symbian OS, still there are devices that are used. :-D
BR
Lras
> Date: Sun, 17 Apr 2011 15:24:05 +0300
> From: sev at scummvm.org
> To: scummvm-devel at lists.sourceforge.net
> CC: sev at scummvm.org
> Subject: [Scummvm-devel] Release 1.3.0 schedule
>
> Hi Team,
>
> Life is pretty hectic over here, but seeing the commit flow, there is a
> bright side of the current release delay. We got another port and
> Android port is better than ever, then we got couple of new games
> supported in the last month.
>
> In any case, it is time to have the things rolling towards 1.3.0
> release. This will be the first release with git so we yet have to
> learn to work with branches (anyone to propose a step by step workflow
> demonstrating backporting?).
>
> Same thing as last year, since we're lacking the autotesting framework,
> demanding to test every game will be a major showstopper for the
> release, thus we need to narrow it down to following engines/games
> (please comment on the list below):
>
> * AGI (LSL1, SQ1, SQ2, BC, GR, KQ4 and MH1 should be enough)
> * Gob (Gobliiins, Urban Runner and Playtoons)
> * Hugo
> * Mohawk (Living Books)
> * SCI (Please narrow down the game list)
> * Toonstruck
> * Tucker
>
> The proposed schedule is:
>
> April 20th -- announce testing, feature freeze, request translations
> to be updated
> May 1st -- branch
> May 11th -- feature freeze for backends and translations
> May 16th -- tagging, release tarballs are uploaded
> May 20th -- release
>
> I need the status updates for all of the ports:
> * Android
> * DC
> * Dingux
> * GC/Wii
> * GP2x/Wiz
> * iPhone
> * Linuxmoto
> * Maemo
> * N64
> * NDS
> * Openpandora
> * PS2
> * PSP
> * SamsungTV (Dead?)
> * Symbian (well...)
> * WebOS
> * WinCE
>
> Now to the bugs. The list is quite extensive, but the big chunk of them
> is sticking since the last release. And of course, more bugs fixed is
> always better. Particularly there are several easy ones with md5sums,
> which I do not even enlist here.
>
> Release critical:
> 3094846: AGI: Misaligned message box in BC, SQ1, SQ2
> 3093310: T7G: App Crashes Attempting To Save
> 3123788: DC SVN: Not Loading/Working
>
> Nice to get fixed:
> 1847454: DIG: Rat Trap Puzzle Error
> 1947723: SAM: text off screen in german version
> 2721332: DIG: Cursor delays to appear after scene skip
> 3022067: COMI: crash on 1-st scene (Russian version)
> 3174197: FOA: Wrong colors in the Amiga version
> 2951521: SPYFOX 3: Sprite problem
>
> 3084939: WOODRUFF: Possible lockup in the prison tower
> 3084414: WOODRUFF: Annoying scrolling behaviour in windowed mode
> 3083442: WOODRUFF: Can't Get Master's Powers
> 2867675: GOB3: Duplicate main character sprite
>
> 3288328: SCI:QFG2 can't buy healing pills
> 3034704: GK1 Demo: Can't research Malia
>
> 3280674: ScummTools do not compress monster.sou of german fdd-version
> 3088441: GUI: Choosing a theme bypasses Cancel/Ok
>
> 2880939: NIPPON: No Elder
> 2957333: MADE: Screen effects sometimes look wrong/bad
> 2886145: ITE: Jail bug after speaking to Shiala
> 3264989: TOON: Palette problems
> 3166235: KYRA: Crash on startup on OS X.
> 3149412: BASS: Invalid Mode when giving shades to travel agent
> 3065376: DRACI: Inventory word are truncated
> 3069981: DRASCULA: no subtitles in scene with "von Braun"
>
> 3116541: AGI FAN Beyond the Titanic 2: Crash on Item Viewing
> 3080415: AGI: KQ4: Intro Text Box glich
> 3080041: AGI Mother Goose: White bar in intro
> 3080030: AGI Mother Goose: No text in speech bubble
> 3074570: AGI LSL1: TAB stops working after restart
> 3032379: SQ2 : Falling Off Log Almost Immediate
> 3018770: AGI: PQ1: Flickering newspaper
>
> 3058262: WINCE: broken sword 2 game crash
>
> 3011646: WAXWORKS: Tomb visitors check in, they don't check out
> 3011639: WAXWORKS: Doors remain open after loading earlier save game
> 3011635: WAXWORKS: Save games don't track completed waxworks
>
> As usual, these are all subjective, so feel free to lower priority
>
>
> Eugene
>
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