[Scummvm-devel] Release 1.3.0 schedule
Andre Heider
a.heider at gmail.com
Fri Apr 22 11:33:30 CEST 2011
On Sun, Apr 17, 2011 at 2:24 PM, Eugene Sandulenko <sev at scummvm.org> wrote:
> * Android
Not really finished for what I had in mind, but still way ahead of the
last public release.
The ugly part is the missing options dialog to set port specific stuff.
For the branch, I will disable the "savegame parachute". That is: when
you switch from the ScummVM process to another, it will now auto-save
to slot 0 (if the engine allows it). Since Android will kill processes
depending on memory requirements of foreground processes, I thought
thats a pretty good idea. But, as I learned soon after the commit,
slot 0 is not reserved for stuff like autosaves, and now it might/will
wipe stuff - again depending on the used engine.
> * GC/Wii
Only one problem popped up since v1.2.0 (16bit cursors on HE games),
which is fixed now.
This will be the first release with our ELF plugin loader, which I
enabled for all related ports on buildbot some time ago. I didn't hear
of any issues about that so far, so overall the ports are in a as good
as it gets state :)
Regards,
Andre
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