[Scummvm-devel] png support

Filippos Karapetis bluegr at gmail.com
Fri Apr 29 13:22:28 CEST 2011


>
> My worry about our custom png decoder is about speed: sword25 spends an
> awful lot of startup time in the PNG decoder right now, but I haven't
> checked to see if libpng is any better. And since I had to hack in 4bpp
> support to make sword25 start for me at all, I don't know if there are
> perhaps more issues further into the game..
>
> - fuzzie
>
>
The game spends a lot of time on the PNG decoder during startup because it
preloads all of the game's images.

For me, game speed is the same with both libpng and our own PNG decoder.

Regards
Filippos
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