[Scummvm-devel] ATTN: Porters of SDL based ports

Fabio Battaglia hkzlabnet at gmail.com
Tue Aug 9 12:08:55 CEST 2011


Hi all.
I got my port to build again, but I've noticed two problems which
weren't present in 1.3.1 (not sure if they're directly linked to your
last changes).

1) Cursor palette in SCUMM games (tested monkey 1 and atlantis) is now
wrong: the cursor flashes gray and red

2) The port randomly crashes with segfault when switching from
half-scaled high res (640x480 to 320x240) to normal resolution
(320x240).

None of these were present at my last check, and right now I have no
idea on how to fix them.

And now the worse part: I'll make this a formal offer for another porter
to take dingux maintenance. I currently have very little time, and
starting from the end of the summer I'll have NO time at all for these
distractions. I'll try to keep the N64 port in good shape as I know
there is almost no one interested in maintaining it and it would simply
rot, but dingux has better chances of finding someone else. I'll write a
forum post when i have time.

Bye,
Fabio Battaglia







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