[Scummvm-devel] KYRA - Eye of the Beholder extension

Tarek Soliman tarek-spam at zeusmail.bounceme.net
Fri Dec 2 01:45:58 CET 2011


On Thu, Dec 01, 2011 at 11:08:26PM +0100, Johannes Schickel wrote:
> Just to clarify this again: I'm telling this so everybody is aware that 
> if we add EoB 1+2, we explictily support code only targeted at an RPG 
> game engine.
> 
> All IMHO:
> Thus it makes us as a project indirectly officially supporting RPG 
> games. Of course due to the "per game and game engine" discussion base 
> for "sub-engines" we give us some protection to argue against adding 
> sole RPG engines. But never the less then we can't claim that we only 
> support RPGs, which use the mostly the same engine as adventures. So it 
> is a (small) change in the focus of ScummVM.
> 
> I at least hope now people understand the implications of adding EoB 
> 1+2. If eveybody is aware of that and still thinks it's fine to add EoB 
> then I that's fine with me.

IMHO and based on what (little) I know:

I don't think that is any different from the fact that ScummVM supports
LoL today.

Don't get me wrong, I love LoL and don't want to get it removed by any means.

I am just trying to understand how adding EoB 1+2 will all of a suddenly affect
things or change our focus or suddenly prevent us from claiming anything when
LoL is right there in the "before" side of things.

> If you consider any game which uses utility functions and file formats
> from Kyra1-3 as a subset of the adventure engine, when we can probably
> support Dune 2 and Command & Conquer 1 and 2 too.

Sorry for the ignorance, but am I safe in assuming that the above implies
that LoL shares more with Kyra1,2,3 than EoB shares with Kyra1,2,3?

I am confused about this, because I was under the impression that the
difference between LoL and Kyra is greater than or equal to the difference
between LoL and EoB1,2.
-- 
Tarek




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