[Scummvm-devel] ScummVM 1.3.0 soon?

Johannes Schickel lordhoto at scummvm.org
Tue Mar 8 16:54:35 CET 2011


On 03/08/2011 04:32 PM, Max Horn wrote:
>
>> The WinCE build in trunk also seems to be buildable; I have got it building
>> but have not had much chance to test it or work on any issues, I could do
>> the builds but little else. Is there an appetite for WinCE releases?
> Cerian showed up last night on IRC, and thanks to him, we now have a mostly working WinCE port again (SCI seems to suffer from a compiler bug, or something like that). A release with a WinCE build sure would be nice. Maybe Cerian is willing to join the team as WinCE maintainer. In addition, LordHoto has a WinCE device and a toolchain setup, so maybe he, too, can work on it... :)
>
>

Me? Nonono you missed something.

I guess I might *try* to have a look, but I can't promise anything :-P.

>> I would suggest that the OpenGL work is kept disabled for this release cycle
>> for the SDL backend and is only enabled in specific backends where is may be
>> needed/desireable.
> Some people seem to eagerly await it for its ability to do arbitrary scaling... Any particular reasons to disable it ? I am not contesting this, it just would be nice to know the reason(s) :).
>

Yeah resizing and maximizing the Window still leads to odd bugs, just 
set the mode to 4/3 and try to maximize your ScummVM window (be ready to 
kill ScummVM after that ;-) or change the target scale via Ctrl+Alt+Plus 
while ingame, in certain occasions which will mess up the game screen 
for a memoment (namely till the next time updateScreen is called, that 
might be easy to fix though). Furthermore the cursor scaling needs some 
rework, since as far as I can tell it does not really take the target 
scale into account correctly.

// Johannes




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