[Scummvm-devel] Urban Runner read issue
yotam barnoy
yotambarnoy at gmail.com
Mon May 2 13:29:40 CEST 2011
Actually, the PSP just does keycolor using hardware.
Looks like I no longer need to use alpha reverse. I'll need to test
again with Freddi Fish, which is the game I developed the 16-bit
support to begin with.
Yotam
On Mon, May 2, 2011 at 1:53 PM, Andre Heider <a.heider at gmail.com> wrote:
> On Mon, May 2, 2011 at 8:45 AM, yotam barnoy <yotambarnoy at gmail.com> wrote:
>> Now I can investigate the issue I originally meant to look into for a
>> user who apparently has a 64MB PSP: Urban Runner's cursor doesn't show
>> up.
>
> That sounds familiar. Try this:
> Those 16bit cursors use a keycolor. Loop over all pixel, unset the
> alpha bits if it doesn't match keycolor, set them otherwise.
>
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