[Scummvm-devel] Urban Runner read issue

yotam barnoy yotambarnoy at gmail.com
Mon May 2 23:25:26 CEST 2011


Getting back to the original topic, can we get this fix into 1.3.0?
It's an officially supported game after all, and it's currently broken
on PSP 1000s, PS2s, Dreamcasts, and possibly others.

Yotam


On Mon, May 2, 2011 at 2:29 PM, yotam barnoy <yotambarnoy at gmail.com> wrote:
> Actually, the PSP just does keycolor using hardware.
>
> Looks like I no longer need to use alpha reverse. I'll need to test
> again with Freddi Fish, which is the game I developed the 16-bit
> support to begin with.
>
> Yotam
>
>
> On Mon, May 2, 2011 at 1:53 PM, Andre Heider <a.heider at gmail.com> wrote:
>> On Mon, May 2, 2011 at 8:45 AM, yotam barnoy <yotambarnoy at gmail.com> wrote:
>>> Now I can investigate the issue I originally meant to look into for a
>>> user who apparently has a 64MB PSP: Urban Runner's cursor doesn't show
>>> up.
>>
>> That sounds familiar. Try this:
>> Those 16bit cursors use a keycolor. Loop over all pixel, unset the
>> alpha bits if it doesn't match keycolor, set them otherwise.
>>
>




More information about the Scummvm-devel mailing list