[Scummvm-devel] TsAGE engine and Geekwad

Eugene Sandulenko sev at scummvm.org
Tue Nov 1 00:24:43 CET 2011


On 31 October 2011 23:15, A. Milburn <fuzzie at users.sourceforge.net> wrote:
> On Mon, Oct 31, 2011 at 10:56:24PM +0000, Eugene Sandulenko wrote:
>> As one of the possible options we may just decide to make it really straight:
>>   - New engines must bring one or more adventure games
>>   - If there are non-adventure games are built on the same engine as existing,
>>     completable and supported games are, then we may allow them to be
>>     merged
>
> A suggestion: if this kind of idea is taken up, can we require that the
> adventure game support of the engine should be complete, i.e. the games
> should be supported and stable and bugfixed? As well as the proposed code
> to be merged being in a similar state - imo, requiring that such code be of
> a higher-than-usual standard for in-tree code seems a reasonable requirement.
Seems like a good idea. Yes, I meant something similar when was
talking about 'not degrading quality'.

> git makes it very easy to work in a branch during development, and my
> thoughts about porting/etc are only relevant once games are stable.
Looking at the pace with which dreammaster and Strangerke RE tsage,
I'd not insist on this for them :). Though it is just because both of
them have a proven record of engines developed to the release state
:).

> (+1 to what wjp said. I am somewhat biased myself because I'd really like to
> merge support for the hard-coded Zoombinis into mohawk someday.)
+1 here too.


Eugene




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