[Scummvm-devel] engine names

Matthew Hoops clone2727 at gmail.com
Fri Nov 18 14:01:11 CET 2011


On Fri, Nov 18, 2011 at 7:36 AM, A. Milburn
<fuzzie at users.sourceforge.net> wrote:
> The names are exposed to end-users in various places; particularly relevant
> for me is the plugin names, where users get confused enough as it is. If we
> don't rename the engines then it would be nice to have an official mapping
> of engine -> user-friendly name, although I also don't see the point in the
> added level of indirection which seems to only have practical disadvantages.
I don't really see why that makes a difference, as I have stated in
the past. Users are not going to know engine names anyway. No matter
what we put as the engine name, the user will have to look up some
sort of mapping (even with "toltecs" as an engine name, it's not
obvious to everyone what that is immediately). And with the larger
engines, it's even harder since we would have to list so many games in
the mapping.

Even with smaller engines, we need a mapping. Few would know that
"cine" supports "Future Wars" and "Operation Stealth".

-Matt




More information about the Scummvm-devel mailing list