[Scummvm-devel] state of the ScummVM Android port, again
Angus Lees
alees at google.com
Mon Oct 24 12:24:28 CEST 2011
On Mon, Oct 24, 2011 at 18:19, A. Milburn <fuzzie at users.sourceforge.net>wrote:
> and if we kept using dynamic
> plugins to conserve RAM then we're going to end up using even more cache
> space to store them all, right?
>
> Do you (or anyone else) know if any of that is a problem?
>
The plugins don't change ram usage (much), it's an issue of internal flash
space.
Also, as you point out later in the thread, the older devices don't let us
move the native code to external flash, so that isn't a suitable workaround.
In any case, Gus, would it be possible for you to remove your plugin packs
> from the Market? It would be nice to keep the base package upgradeable so
> that we can replace it with something to preserve savegames, and it is set
> to Android 1.5/1.6 only anyway, but the plugin packs really clutter up a
> search. :-)
Yep, I'll remove them. Do we have the replacement uploaded yet? otherwise
I might hold off a bit so existing <2.0 users (that can use my ancient
market upload) continue to work.
- Gus
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