[Scummvm-devel] TsAGE engine and Geekwad

Paul Gilbert paulfgilbert at gmail.com
Mon Oct 31 02:23:34 CET 2011


Hi all,

As part of the further investigation and implementation of TsAGE games, I
spent a bit of time looking at the game Geekwad. I did a commit of a game
skeleton, but it's been pointed out that since this isn't an adventure
game, it should really have been discussed on the mailing list first.

Essentially, the game has a thin adventure premise for a series of 5
mini-games the player must beat a high score on to complete. The game uses
the bog standard TsAGE engine as of around the time of Blue Force; the two
games opening Tsunami logo screen are practically identical.

The game itself isn't very big, consisting of 13 game scenes, which
represent the scenes for the minigames as well as the introduction, title
screen, etc.. I haven't looked much into the mini-games yet, but from what
I can tell so far they also use standard TsAGE visual objects and actions
to implement the gameplay logic.

Based on the prior precedents, I'm hoping that there won't be an issue with
allowing for support of the game as well in trunk. The only disadvantage,
as far I can see, is that as with the other TsAGE games, Geekwad also uses
hardcoded logic, so there will be some size bloat. Luckily, given the
simplicity of the individual mini-games, I don't anticipate it would be
very much.

Opinions? If it's considered a problem, I could always undo the commit and
maintain it in a separate branch. It just seems more effective IMHO, to
keep support for all the TsAGE games together.

DreamMaster.
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