[Scummvm-devel] working on a new engine (AESOP)

Arnaud Boutonné strangerke at scummvm.org
Fri Dec 21 14:36:28 CET 2012


Hi James,

The situation is still the same: only 2D point&click adventure game engines
are merged, and, if some other games are using the same engine, the
specific code required to make them run.

There's also a scummvm-misc project that hosts some exotic things that
doesn't fit. It hasn't been refreshed recently (afaik), but it's already
some kind of unofficial sister project. You can do something similar, or
use it and ask dreammaster to upgrade it (if he has time).

I think the most important for the moment is to get something running:
discussion about where to host it may come later. With EoB3 and Dungeon
Hack supported, it won't rot.

Best regards,
Arnaud

On Fri, Dec 21, 2012 at 2:30 PM, James Lacey <jamlacey at gmail.com> wrote:

> Matt,
>
> As a newcomer, I don't want to reopen an old debate. Is the official
> position of the project as a whole? If so, I can respect that. At this
> point in development, it would not be hard for me to just make my code into
> a standalone project.
>
> I chose to do an engine for ScummVM because you guys have a lot of
> infrastructure that it seemed to be a shame not to use. Much of what you
> guys have written would be helpful for preserving other types of games. Has
> there be any discussion or interest in creating a sister project for other
> genres like RPGs?
>
> Thanks,
> James
>
>
> On Fri, Dec 21, 2012 at 5:27 AM, Matthew Hoops <clone2727 at gmail.com>wrote:
>
>> Hello!
>>
>> On Wed, Dec 19, 2012 at 2:55 PM, James Lacey <jamlacey at gmail.com> wrote:
>> > I wanted to introduce myself and let everyone know that I am working on
>> a
>> > new engine for AESOP based games, namely Eye of the Beholder III and
>> Dungeon
>> > Hack. While the games are RPGs and not strictly adventure games, I
>> figured
>> > ScummVM is branching out a little now that Eye and Eye II are being
>> > supported. I am working on this as a fun project in my spare time so
>> > progress may be slow, but you can follow it at
>> > github.com/penenin/scummvm.git.
>> While I do wish you luck in implementing the engine, I do want to say
>> right here (before you get involved too deeply), that I would be
>> against the engine being accepted into ScummVM.
>>
>> Our discussion last year about this same topic of branching to RPG's
>> was that we only accepted EOB 1/2 as subengines of the Kyra engine. We
>> are still an adventure game targeted project.
>>
>> -Matt
>>
>
>
>
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