[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Filippos Karapetis bluegr at gmail.com
Fri Dec 28 16:38:32 CET 2012


> Why do you need vertices and textures for *pseudo*-3D games?


The textures in this case are applied to each polygon of the virtual
sphere. So, they aren't textures per se, more like parts of the greater
picture.


> Why aren't these games a better fit for ResidualVM, if you're envisaging
> their engines all using 3D code?
>

Because these are in-between games, neither fully 2D nor 3D. The added 3D
functionality isn't that big to make them actual 3D games, IMHO


-- 
"Experience is the name every one gives to their mistakes" - Oscar Wilde
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