[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Arnaud Boutonné strangerke at scummvm.org
Sat Dec 29 11:50:52 CET 2012


Hum

After discussions with wjp and fuzzie, it seems adding one of those engine
requires a 3D renderer and/or openGL, which is completely different for me.
I'm pretty sure ring engine didn't use that, but anyway, if hardware
acceleration or 3D rendering are involved, all my apologizes for the
previous grumpy mail.

Arnaud



On Sat, Dec 29, 2012 at 11:21 AM, Arnaud Boutonné <strangerke at scummvm.org>wrote:

> So ok, it seems once again we rejected a good idea of games based on
> random futile excuses. Fine. Too bad it's becoming the default reaction...
>
> With the same attitude, ScummVM would only be a collection of SCUMM games.
> But back in the days, people were able to open a bit their mind and accept
> ideas, so other engines were accepted, then even some non-adventure games
> like t7g or myst. But this is history now.
>
> Thanks Filippos for the suggestion, I also considered that those were not
> 3D games but it doesn't matter much at this point. If you keep working on
> those, I guess there will be place for those in -MISC (to be confirmed by
> dreammaster). Have fun anyway!
>
> Arnaud
>
>
>
> .On Fri, Dec 28, 2012 at 5:33 PM, Filippos Karapetis <bluegr at gmail.com>wrote:
>
>> I only said that these games would be a good fit in ScummVM, not to
>> undermine the effort done on Myst 3, or to undermine ResidualVM itself.
>>
>> Plus, I mentioned that these games could be an exception to our 2D rule,
>> since they're really 2D games camouflaged as 3D. I'd hate to start a flame
>> war or holy war or a pointless debate on this, so I'm stopping here.
>>
>>
>> On Fri, Dec 28, 2012 at 6:21 PM, Matthew Hoops <clone2727 at gmail.com>wrote:
>>
>>> On Fri, Dec 28, 2012 at 10:45 AM, Filippos Karapetis <bluegr at gmail.com>
>>> wrote:
>>> >
>>> > On Fri, Dec 28, 2012 at 5:21 PM, Matthew Hoops <clone2727 at gmail.com>
>>> wrote:
>>> >>
>>> >> No, the games are not good candidates to be included in ScummVM, since
>>> >> they don't fit our policy.
>>> >
>>> >
>>> > ....which is why I started this discussion in the first place.
>>> ...and I'm saying the discussion isn't needed.
>>>
>>> >> Furthermore, I don't think our policy needs
>>> >> any modifying and it should stay as-is. We are a 2D project and
>>> >> ResidualVM is the 3D alternative, and that should not change just to
>>> >> fit the needs of a couple other games.
>>> >
>>> >
>>> > But these games are not actually 3D. They're panoramic, like Google
>>> Street
>>> > View. It's like taking a panoramic photo and displaying it on screen.
>>> This
>>> > is even possible with minimal effort using javascript.
>>> I know exactly what the games are, and I'm not sure why you're trying
>>> to explain it to me. However, I disagree; it's still a form of 3D.
>>>
>>> >> As someone who is very interested in both Myst3 and Legacy of Time
>>> >> code (not only in coding, but as someone who's been in heavy
>>> >> communication with the company for some time now), I would not want
>>> >> either of the games in ScummVM.
>>> >
>>> >
>>> > I really don't understand the point of this sentence.
>>> I'm saying that even though I have a heavy interest in supporting
>>> these games, I would not go out of my way to force them into ScummVM.
>>> In conclusion, I'm not really sure why you're trying to get Myst3 in
>>> here anyway; it seems to be doing quite well over in ResidualVM.
>>>
>>> -Matt
>>>
>>
>>
>>
>> --
>> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>>
>>
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>
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