[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Eugene Sandulenko sev at scummvm.org
Sat Dec 29 12:03:28 CET 2012


Well, I do not see that as _requiring_ a 3d engine. 3d projection of
sphere, or cylinder, yes, but other than that the games are perfectly 2d.

Still since almost nobody liked the idea, I do not see how the project
focus could be stretched.


Eugene



On 29 December 2012 12:50, Arnaud Boutonné <strangerke at scummvm.org> wrote:

> Hum
>
> After discussions with wjp and fuzzie, it seems adding one of those engine
> requires a 3D renderer and/or openGL, which is completely different for me.
> I'm pretty sure ring engine didn't use that, but anyway, if hardware
> acceleration or 3D rendering are involved, all my apologizes for the
> previous grumpy mail.
>
> Arnaud
>
>
>
> On Sat, Dec 29, 2012 at 11:21 AM, Arnaud Boutonné <strangerke at scummvm.org>wrote:
>
>> So ok, it seems once again we rejected a good idea of games based on
>> random futile excuses. Fine. Too bad it's becoming the default reaction...
>>
>> With the same attitude, ScummVM would only be a collection of SCUMM
>> games. But back in the days, people were able to open a bit their mind and
>> accept ideas, so other engines were accepted, then even some non-adventure
>> games like t7g or myst. But this is history now.
>>
>> Thanks Filippos for the suggestion, I also considered that those were not
>> 3D games but it doesn't matter much at this point. If you keep working on
>> those, I guess there will be place for those in -MISC (to be confirmed by
>> dreammaster). Have fun anyway!
>>
>> Arnaud
>>
>>
>>
>> .On Fri, Dec 28, 2012 at 5:33 PM, Filippos Karapetis <bluegr at gmail.com>wrote:
>>
>>> I only said that these games would be a good fit in ScummVM, not to
>>> undermine the effort done on Myst 3, or to undermine ResidualVM itself.
>>>
>>> Plus, I mentioned that these games could be an exception to our 2D rule,
>>> since they're really 2D games camouflaged as 3D. I'd hate to start a flame
>>> war or holy war or a pointless debate on this, so I'm stopping here.
>>>
>>>
>>> On Fri, Dec 28, 2012 at 6:21 PM, Matthew Hoops <clone2727 at gmail.com>wrote:
>>>
>>>> On Fri, Dec 28, 2012 at 10:45 AM, Filippos Karapetis <bluegr at gmail.com>
>>>> wrote:
>>>> >
>>>> > On Fri, Dec 28, 2012 at 5:21 PM, Matthew Hoops <clone2727 at gmail.com>
>>>> wrote:
>>>> >>
>>>> >> No, the games are not good candidates to be included in ScummVM,
>>>> since
>>>> >> they don't fit our policy.
>>>> >
>>>> >
>>>> > ....which is why I started this discussion in the first place.
>>>> ...and I'm saying the discussion isn't needed.
>>>>
>>>> >> Furthermore, I don't think our policy needs
>>>> >> any modifying and it should stay as-is. We are a 2D project and
>>>> >> ResidualVM is the 3D alternative, and that should not change just to
>>>> >> fit the needs of a couple other games.
>>>> >
>>>> >
>>>> > But these games are not actually 3D. They're panoramic, like Google
>>>> Street
>>>> > View. It's like taking a panoramic photo and displaying it on screen.
>>>> This
>>>> > is even possible with minimal effort using javascript.
>>>> I know exactly what the games are, and I'm not sure why you're trying
>>>> to explain it to me. However, I disagree; it's still a form of 3D.
>>>>
>>>> >> As someone who is very interested in both Myst3 and Legacy of Time
>>>> >> code (not only in coding, but as someone who's been in heavy
>>>> >> communication with the company for some time now), I would not want
>>>> >> either of the games in ScummVM.
>>>> >
>>>> >
>>>> > I really don't understand the point of this sentence.
>>>> I'm saying that even though I have a heavy interest in supporting
>>>> these games, I would not go out of my way to force them into ScummVM.
>>>> In conclusion, I'm not really sure why you're trying to get Myst3 in
>>>> here anyway; it seems to be doing quite well over in ResidualVM.
>>>>
>>>> -Matt
>>>>
>>>
>>>
>>>
>>> --
>>> "Experience is the name every one gives to their mistakes" - Oscar Wilde
>>>
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