[Scummvm-devel] Pegasus engine (The Journeyman Project: Pegasus Prime)

Matthew Hoops clone2727 at gmail.com
Tue Sep 4 22:39:19 CEST 2012


The demo (with data in MacBinary form) is now on sf:
http://sourceforge.net/projects/scummvm/files/demos/pegasus/

Thanks to wjp for his assistance in uploading

-Matt

On Sat, Sep 1, 2012 at 11:17 AM, Matthew Hoops <clone2727 at gmail.com> wrote:
> In addition, I've started a pull request for my tool to allow saves to
> be used by the original interpreter again:
> https://github.com/scummvm/scummvm-tools/pull/3
>
> -Matt
>
> On Fri, Aug 31, 2012 at 11:18 PM, Matthew Hoops <clone2727 at gmail.com> wrote:
>> Hello all,
>>
>> I've now started a pull request for the 'pegasus' engine supporting
>> "The Journeyman Project: Pegasus Prime". It's a first-person time
>> travel game similar to Myst/Riven but with an actual inventory. ;)
>>
>> Much thanks to the guys at Presto Studios for providing the source
>> code for the game. Without them, none of this would be possible.
>>
>> The Macintosh version of the game is completable (both full and demo)
>> with only one missing feature (ability to set video rate). More
>> information is available at
>> http://wiki.scummvm.org/index.php/Pegasus#TODO
>>
>> I've provided more details on the pull request page:
>> https://github.com/scummvm/scummvm/pull/275
>>
>> I'll have a version of the demo ready for upload soon that won't
>> require StuffIt to unpack.
>>
>> -Matt




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