[Scummvm-devel] Pegasus engine (The Journeyman Project: Pegasus Prime)
Matthew Hoops
clone2727 at gmail.com
Sat Sep 1 17:17:58 CEST 2012
In addition, I've started a pull request for my tool to allow saves to
be used by the original interpreter again:
https://github.com/scummvm/scummvm-tools/pull/3
-Matt
On Fri, Aug 31, 2012 at 11:18 PM, Matthew Hoops <clone2727 at gmail.com> wrote:
> Hello all,
>
> I've now started a pull request for the 'pegasus' engine supporting
> "The Journeyman Project: Pegasus Prime". It's a first-person time
> travel game similar to Myst/Riven but with an actual inventory. ;)
>
> Much thanks to the guys at Presto Studios for providing the source
> code for the game. Without them, none of this would be possible.
>
> The Macintosh version of the game is completable (both full and demo)
> with only one missing feature (ability to set video rate). More
> information is available at
> http://wiki.scummvm.org/index.php/Pegasus#TODO
>
> I've provided more details on the pull request page:
> https://github.com/scummvm/scummvm/pull/275
>
> I'll have a version of the demo ready for upload soon that won't
> require StuffIt to unpack.
>
> -Matt
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