[Scummvm-devel] GSOC, Z-Engine and stuff.
Tobia Tesan
tobia.tesan at gmail.com
Sun Apr 14 13:10:48 CEST 2013
Hello everybody!
I'm new here.
I'm a twentysomething CompSci freshman (yes, I started out late :) from
Italy, a GA fan and a ScummVM user.
I was thinking of applying for Summer Of Code this year and I'm having a
look at a number of participating projects.
I noticed that ScummVM is participating and I'd *love* to apply, as I've
been using ScummVM since forever to play Monkey Island 1, 2 (on, I
guess, Mandrake Linux 7.2 or something on my Pentium MMX), Maniac
Mansion and countless other games, culminating with Broken Sword 1 just
a month ago.
However, there is a teensy bit of a problem: I do have real world
programming experience with small and medium projects and I'm a
reasonably good student (my grades are around 95/100 - or, roughly, I'm
in the top 5%), but I have never hacked ScummVM.
I read the proposed ideas, but I'm not sure if they are doable without
previous experience with the codebase and, more importantly, game
development.
I am especially attracted to the idea of reimplementing the Zork engine
(see, Zork Nemesis is on my wishlist, playing it on "my" engine would be
a dream come true), but I don't know if I'm up to the task.
I consider myself good with algebra and geometry, but I have little
knowledge of 2D engines and SDL/whatever.
Should I give it a try anyway?
Anyone can tell me if I'm daydreaming or not?
Or, can anyone give me a little TIP and POINT(*) me to something
"doable", if any?
Thank you a lot for your attention, and thank you for ScummVM!
(*) I had to. Sorry.
--
Tobia Tesan
<tobia.tesan at gmail.com>
Computer science is no more about computers than astronomy is about
telescopes.
-- Edsger Dijkstra
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