[Scummvm-devel] GSOC, Z-Engine and stuff.

Tobia Tesan tobia.tesan at gmail.com
Sun Apr 14 13:10:48 CEST 2013


Hello everybody!
I'm new here.
I'm a twentysomething CompSci freshman (yes, I started out late :) from 
Italy, a GA fan and a ScummVM user.

I was thinking of applying for Summer Of Code this year and I'm having a 
look at a number of participating projects.

I noticed that ScummVM is participating and I'd *love* to apply, as I've 
been using ScummVM since forever to play Monkey Island 1, 2 (on, I 
guess, Mandrake Linux 7.2 or something on my Pentium MMX), Maniac 
Mansion and countless other games, culminating with Broken Sword 1 just 
a month ago.

However, there is a teensy bit of a problem: I do have real world 
programming experience with small and medium projects and I'm a 
reasonably good student (my grades are around 95/100 - or, roughly, I'm 
in the top 5%), but I have never hacked ScummVM.

I read the proposed ideas, but I'm not sure if they are doable without 
previous experience with the codebase and, more importantly, game 
development.

I am especially attracted to the idea of reimplementing the Zork engine 
(see, Zork Nemesis is on my wishlist, playing it on "my" engine would be 
a dream come true), but I don't know if I'm up to the task.

I consider myself good with algebra and geometry, but I have little 
knowledge of 2D engines and SDL/whatever.

Should I give it a try anyway?

Anyone can tell me if I'm daydreaming or not?

Or, can anyone give me a little TIP and POINT(*) me to something 
"doable", if any?

Thank you a lot for your attention, and thank you for ScummVM!

(*) I had to. Sorry.


-- 
Tobia Tesan
<tobia.tesan at gmail.com>
Computer science is no more about computers than astronomy is about
telescopes.
	-- Edsger Dijkstra

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