[Scummvm-devel] Broken Sword compatibility
Willem Jan Palenstijn
wjp at usecode.org
Tue Dec 10 18:05:14 CET 2013
On Tue, Dec 10, 2013 at 05:22:40PM +0100, Joost Peters wrote:
> "Broken Sword: Shadow of the Templars - The Director's Cut" was released
> on DS, Wii, iOS, android and PC (Windows/OSX/Linux).
>
> This game uses a different engine from the original BS1. It's basically
> a souped up version of the BS1(&2) GBA engine, which didn't re-use any
> code or even game scripts from the original game. This is partly why
> some content from the original game wasn't in the Director's Cut.
>
> There is nothing you could do to make the current 'sword1' engine
> support this game. It essentially needs a new engine of its own.
>
>
> "Broken Sword: The Smoking Mirror - Remastered" was released on iOS,
> android and PC (Windows/OSX/Linux).
>
> The engine for this game is an updated version of the original BS2
> engine, with some hacks in it to support hints and hotspot tweaks.
> At its core it's still the original game (scripts), and this version
> could, in theory, be made playable under ScummVM with some
> (considerable) effort.
Hi Joost,
Thanks! That's very useful to know.
-Willem Jan
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