[Scummvm-devel] Broken Sword compatibility

Willem Jan Palenstijn wjp at usecode.org
Tue Dec 10 18:05:14 CET 2013


On Tue, Dec 10, 2013 at 05:22:40PM +0100, Joost Peters wrote:
> "Broken Sword: Shadow of the Templars - The Director's Cut" was released 
> on DS, Wii, iOS, android and PC (Windows/OSX/Linux).
> 
> This game uses a different engine from the original BS1.  It's basically 
> a souped up version of the BS1(&2) GBA engine, which didn't re-use any 
> code or even game scripts from the original game.  This is partly why 
> some content from the original game wasn't in the Director's Cut.
> 
> There is nothing you could do to make the current 'sword1' engine 
> support this game.  It essentially needs a new engine of its own.
> 
> 
> "Broken Sword: The Smoking Mirror - Remastered" was released on iOS, 
> android and PC (Windows/OSX/Linux).
> 
> The engine for this game is an updated version of the original BS2 
> engine, with some hacks in it to support hints and hotspot tweaks.
> At its core it's still the original game (scripts), and this version 
> could, in theory, be made playable under ScummVM with some 
> (considerable) effort.


Hi Joost,

Thanks! That's very useful to know.

-Willem Jan




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