[Scummvm-devel] Request to merge Hopkins FBI engine

Dreammaster dreammaster at scummvm.org
Fri Feb 15 15:30:28 CET 2013


Hi all,

The Hopkins FBI engine currently located at
http://github.com/dreammaster/scummvm hopkins branch is now, in the opinion
of both Strangerke and myself, ready for merging. Apart from myself, thanks
goes to Strangerke for his tireless efforts at cleaning up the engine, and
to others like eriktorbjorn for their occasional commits. And of course the
original developers, who accidentally compiled the game with full debug
information, making it easier to reverse engineer and re-implement the game.

The details of the current status of the engine can be viewed at
http://wiki.scummvm.org/index.php/Hopkins

Essentially,
* Both the Windows and Linux versions are supported and should be fully
completable
* The Windows version doesn't support the 'Wolfenstein 3D' style shooter
for the enemy base later in the game; instead we've set up the engine to
either use the Linux version base map image, or fall back on showing a
simplified map that it generates on the fly.
* The OS/2 and BeOS versions aren't properly supported, but that's
something non-critical, particularly given the rarity of these versions.

The only bugs we know about are some very minor palette/fading issues in
between a few scenes, which can hopefully be identified and fixed at some
point in the near future. And of course, if someone really wants to, they
could always look into implementing the Wolf 3D portion, since neither
Strangerke nor myself are currently interested in trying to do it.

Are there any objections to merging this funky detective adventure into
master?
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