[Scummvm-devel] Request to merge Hopkins FBI engine

Arnaud Boutonné strangerke at scummvm.org
Fri Feb 15 16:52:06 CET 2013

Hi everybody,

If I may add something: one BeOS version is not detected properly, but
apart that the OS/2 and BeOS versions are playable and should be
completable. (Testers required)

Thanks Dreammaster for this additional engine. Be nevertheless aware that
the game itself contains gore cut scenes and occasional mild nudity...

Thanks in advance for your feedback concerning the merge!

Best regards
 On 15 Feb 2013 15:31, "Dreammaster" <dreammaster at scummvm.org> wrote:

> Hi all,
> The Hopkins FBI engine currently located at
> http://github.com/dreammaster/scummvm hopkins branch is now, in the
> opinion of both Strangerke and myself, ready for merging. Apart from
> myself, thanks goes to Strangerke for his tireless efforts at cleaning up
> the engine, and to others like eriktorbjorn for their occasional commits.
> And of course the original developers, who accidentally compiled the game
> with full debug information, making it easier to reverse engineer and
> re-implement the game.
> The details of the current status of the engine can be viewed at
> http://wiki.scummvm.org/index.php/Hopkins
> Essentially,
> * Both the Windows and Linux versions are supported and should be fully
> completable
> * The Windows version doesn't support the 'Wolfenstein 3D' style shooter
> for the enemy base later in the game; instead we've set up the engine to
> either use the Linux version base map image, or fall back on showing a
> simplified map that it generates on the fly.
> * The OS/2 and BeOS versions aren't properly supported, but that's
> something non-critical, particularly given the rarity of these versions.
> The only bugs we know about are some very minor palette/fading issues in
> between a few scenes, which can hopefully be identified and fixed at some
> point in the near future. And of course, if someone really wants to, they
> could always look into implementing the Wolf 3D portion, since neither
> Strangerke nor myself are currently interested in trying to do it.
> Are there any objections to merging this funky detective adventure into
> master?
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