[Scummvm-devel] Request to merge Hopkins FBI engine

Eugene Sandulenko sev.mail at gmail.com
Fri Feb 15 21:22:28 CET 2013

I'd say, finally and congratulations!


On 15 February 2013 16:30, Dreammaster <dreammaster at scummvm.org> wrote:

> Hi all,
> The Hopkins FBI engine currently located at
> http://github.com/dreammaster/scummvm hopkins branch is now, in the
> opinion of both Strangerke and myself, ready for merging. Apart from
> myself, thanks goes to Strangerke for his tireless efforts at cleaning up
> the engine, and to others like eriktorbjorn for their occasional commits.
> And of course the original developers, who accidentally compiled the game
> with full debug information, making it easier to reverse engineer and
> re-implement the game.
> The details of the current status of the engine can be viewed at
> http://wiki.scummvm.org/index.php/Hopkins
> Essentially,
> * Both the Windows and Linux versions are supported and should be fully
> completable
> * The Windows version doesn't support the 'Wolfenstein 3D' style shooter
> for the enemy base later in the game; instead we've set up the engine to
> either use the Linux version base map image, or fall back on showing a
> simplified map that it generates on the fly.
> * The OS/2 and BeOS versions aren't properly supported, but that's
> something non-critical, particularly given the rarity of these versions.
> The only bugs we know about are some very minor palette/fading issues in
> between a few scenes, which can hopefully be identified and fixed at some
> point in the near future. And of course, if someone really wants to, they
> could always look into implementing the Wolf 3D portion, since neither
> Strangerke nor myself are currently interested in trying to do it.
> Are there any objections to merging this funky detective adventure into
> master?
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