[Scummvm-devel] Ouya

A. Milburn fuzzie at users.sourceforge.net
Sat Jul 6 10:07:26 CEST 2013


On Sat, Jul 06, 2013 at 09:39:31AM +0200, Marcus Comstedt wrote:
> So, I got my Ouya yesterday, and I noticed that there was no ScummVM
> in the marketplace.  Is anyone working on that, or should I take a
> stab at it?  Since there is already an Android port, it should mainly
> be a question of some UI tweaks...

As far as I know no-one's working on it. I discussed it a little with
waltervn and the input seemed the largest issue (something like, map
the mouse onto the analogue stick, triggers for clicks, buttons wired
for <esc> and keyboard and GMM..).

I don't have one, so I haven't tried it, but apparently the Android port
does work already, so hopefully tweaking the input and adding the graphics
and other bits needed for the launcher should be enough (plus I guess also
handling pausing/resuming?).

Apparently all the controller events map onto Android events, so you
can handle the input easily enough. I do have some code already written
to handle the DPAD events differently depending on their source (mapping
them to arrow keys if they come from the keyboard, rather than assuming
they all come from ADP1-style touchpads) which looks like it might be
relevant, so do poke me about it if it is.

- Alyssa




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