[Scummvm-devel] Ouya

Eugene Sandulenko sev.mail at gmail.com
Sat Jul 6 11:49:00 CEST 2013

As we discussed in the past, I have plans to work on it once I get my console. 


> On 6 Jul 2013, at 11:07, "A. Milburn" <fuzzie at users.sourceforge.net> wrote:
>> On Sat, Jul 06, 2013 at 09:39:31AM +0200, Marcus Comstedt wrote:
>> So, I got my Ouya yesterday, and I noticed that there was no ScummVM
>> in the marketplace.  Is anyone working on that, or should I take a
>> stab at it?  Since there is already an Android port, it should mainly
>> be a question of some UI tweaks...
> As far as I know no-one's working on it. I discussed it a little with
> waltervn and the input seemed the largest issue (something like, map
> the mouse onto the analogue stick, triggers for clicks, buttons wired
> for <esc> and keyboard and GMM..).
> I don't have one, so I haven't tried it, but apparently the Android port
> does work already, so hopefully tweaking the input and adding the graphics
> and other bits needed for the launcher should be enough (plus I guess also
> handling pausing/resuming?).
> Apparently all the controller events map onto Android events, so you
> can handle the input easily enough. I do have some code already written
> to handle the DPAD events differently depending on their source (mapping
> them to arrow keys if they come from the keyboard, rather than assuming
> they all come from ADP1-style touchpads) which looks like it might be
> relevant, so do poke me about it if it is.
> - Alyssa
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