[Scummvm-devel] RFC: Touch interface for ScummVM
Eugene Sandulenko
sev at scummvm.org
Fri Jul 26 16:47:28 CEST 2013
On 26 July 2013 17:11, Johannes Schickel <lordhoto at gmail.com> wrote:
> On 07/26/2013 08:38 AM, Eugene Sandulenko wrote:
> >
> > I am working with a designer on new touch interface for ScummVM, and
> > here is the very first shot which she made after studying our current
> GUI.
>
> Short general question on this matter: Is this supposed to replace our
> GUI or is it supposed to be only used on touchscreen devices?
>
Not yet decided, we will see how it will turn out, but current modern GUI
will stay in any case.
* I am not much of a fan of the whole green usage.
OK. Green is an opposite of our orange, and its usage looked OK to me.
Still I will ask the designer to come up with alternate version.
It would be cool if we could get some GUI design which matches that. For
> example, maybe having less "iconic"/"sketchy" (i.e. more colors) and
> more pixelated icons might be a cool aspect (just like Faster Than Light
> [1], for example, partly uses big pixelated fonts for some retro look).
>
I have an impression that we left that with Classic mode back in 2005, and
our Modern gui is no way is pixelated. I am for going modern direction,
especially since we're supporting games with modern GUI and modern hi-color
graphics.
The menus of old games (like many LEC SCUMM games or Kyra) usually had some
> kind of border or 3D effect. See. for example, [2], [3] and [4]. It
> would be cool if we could get some kind of reference there to give us
> some more visual connection to our project.
>
Once again, I am for leaving this right with Classic theme, which uses
pixelated font, pseudo-3d and contrast, monochrome color scheme.
> In the options menu however we
> only use text. Wouldn't it make sense to use icons for visualization
> there too?
>
Good point.
> * What's this arrow to the right in the top line doing? I can't figure
> out what it's about.
>
That is going to the Global Options screen which is a slide transition (see
1to2.jpg).
> * On the layout side: I think the issues with the launcher have been
> mentioned already. I agree that the horizontal layout might not fit
> really well with text. (I also think that pictures for the individual
> games are unrealistic because of copyright issues).
OK, good point.
> The options menu
> looks really similar to our current, so I guess we do something good
> there?
Definitely. However, it still may stay as is at least in phase1 due to
amount of work on the development side.
> However, I wondered about this tab use we have: Is this really on
> style with touchscreen devices?
Tabs are on par with touchscreen, I do not see any problem there. However,
we may consider other options such as horizontal or vertical
scrolling/swiping.
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