[Scummvm-devel] FW: Myst error : coukd not switch to resolution '544'x332'

Lars Persson larspp at hotmail.com
Wed Nov 13 14:43:34 CET 2013


Hi!I mean that perhaps ScummVM should have a fallback to a more common resolution built in if setResolution fails, i.e 640x400 for example as a safemode resolution. But again.. that could be done in a specialized part of the Symbian SDL backend also. 

Best regardsLars
> Date: Wed, 13 Nov 2013 13:27:32 +0100
> From: lordhoto at gmail.com
> To: scummvm-devel at lists.sourceforge.net
> Subject: Re: [Scummvm-devel] FW: Myst error : coukd not switch to resolution '544'x332'
> 
> On 11/13/2013 09:43 AM, Lars Persson wrote:
> > Symbian SDL supports 320x200, 320x240, 640x400, 640x480, i.e usual 
> > fullscreen vga resolution. Windows SDL supports any resolution in 
> > windowed mode, but in fullscreen modes I think they are centering in 
> > any of the modes available, i.e one of the fullscreen modes. I think 
> > ScummVM should have a fallback for fullscreen resolution when custom 
> > resolution is not available. I know this is not the only game 
> > requireing a custom resolution.
> 
> What do you mean by fallback for fullscreen resolution?
> 
> // Johannes
> 
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