[Scummvm-devel] Started Monkey Island I+II Special Edition support

Mathieu Parent math.parent at gmail.com
Fri Nov 22 13:28:30 CET 2013


Hello scumm devs!

I started to implement Monkey Island Special Editions.

What I have done:
- Detect Monkey Island 1 & 2 Special Edition
- PakFile support
- read included classic game (no voice, no sound)
- untested dxt file support (DXT1+DXT5)

I currently fail to get 32bit color mode working (see HEAD^). The idea
is to run the classic game in 256 color mapped to 32-bit color (and
scaled, which I will do in another commit). This will allow to use
classic costumes on SE rooms or some other funny things.

After this is done, roadmap is (I don't plan to implement everything myself):
- understand and parse costume xml file, and render
- understand and parse room xml file, and render
- activate sound
- test if the game is playable and ask for a merge
- support uncompressed pakfile (easy)
- have same UI
- hints
- understand and parse the retail xml file
- translation
- DirectX effects
- ... make a voodoo doll for lechuck


https://github.com/sathieu/scummvm (if you want to test, compile the
last-not-buggy commit)

Cheers,
-- 
Mathieu Parent




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