[Scummvm-devel] MT32 [Alsa] vs MT32 Emulator - GM used instead...
sunmax at libero.it
sunmax at libero.it
Fri Feb 7 06:26:50 CET 2014
Hi Team,
Using 1.7.0git and LSL1 from GOG collection.
This happens when you are using the external munt daemon
(yes I know there is an internal implementation - I just
happen to have the daemon running as I use it for other
apps), this is what happens:
- the game thinks you started it as General Midi (and is
actually asking for 4.pat - in the same fashion as if
you started it as Midi [Alsa] or internal fluidsynth),
when you select MT32 [Alsa] as audio
- whether you have the 4.pat in place or not, the music
will be non-sense (just a set of drums all the time)
- the game works fine with ScummVM internal MT-32 emu
(which I assume to be based on "munt" as mt32d)
- mt32d/munt works fine with other apps
So I would assume it's a quirky and not-very-common
scenario, but before I file this as a bug, would like
to know if anybody ran into this in the past or can
reproduce.
Btw: it also happens with LSL3:
"WARNING: Game has no native support for General MIDI,
applying auto-mapping!"
And kyra1... so now I wonder:
Are all MT32 games started as GM too when we choose:
"MT32 [Alsa]" vs "MT32 Emulator" ?
I.e. an external MT32 in place of ScummVM internal one.
Thanks!
-max
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